Okay, after playing some time with "drawarg" animations, finally the ship is ready. However, it isn't exportable in LOM format.
Same goes with the model as "Editable Mesh".
I recently figured out that the destroyer model was exported from 3ds Max 2014 (as .3ds file) and imported directly to 3ds Max 7 isn't working with the stock names within new version, so I have to rename them in ZModeler and reexport again as .3ds file.
However, one weird instance is that the ready model IS exportable when no textures are applied, which you may think it's weird for having an all-white ship in LOMAC. I tried to prevent that, however, by modding the exported .3ds file to ZModeler before being imported to 3ds Max 7.
Now this is the exportable model, without any animations set up to the main 127mm gun and CIWS turrets.
Some people said that the model is exportable when the model is an "Editable Poly" or something. Mine's set up as "Editable Mesh" and can be exported with no problems.
Well, it's only a matter of time to get things set up. I'll be using LOMAC as a test bed to see if the ship is working, by replacing the Ticonderoga-class Cruiser. Collision model will be set up once this ship is ready to use in FC2.
For the textures, I'll be using the skin argument for allowing certain countries to use the specific skin map. I may be referencing a Japanese ship that has the same chassis as Arleigh Burke-class ones. It'll take a little time, though, to retexture the US flag to Japanese flag.
Same goes with the model as "Editable Mesh".
I recently figured out that the destroyer model was exported from 3ds Max 2014 (as .3ds file) and imported directly to 3ds Max 7 isn't working with the stock names within new version, so I have to rename them in ZModeler and reexport again as .3ds file.
However, one weird instance is that the ready model IS exportable when no textures are applied, which you may think it's weird for having an all-white ship in LOMAC. I tried to prevent that, however, by modding the exported .3ds file to ZModeler before being imported to 3ds Max 7.
Now this is the exportable model, without any animations set up to the main 127mm gun and CIWS turrets.
Some people said that the model is exportable when the model is an "Editable Poly" or something. Mine's set up as "Editable Mesh" and can be exported with no problems.
Well, it's only a matter of time to get things set up. I'll be using LOMAC as a test bed to see if the ship is working, by replacing the Ticonderoga-class Cruiser. Collision model will be set up once this ship is ready to use in FC2.
For the textures, I'll be using the skin argument for allowing certain countries to use the specific skin map. I may be referencing a Japanese ship that has the same chassis as Arleigh Burke-class ones. It'll take a little time, though, to retexture the US flag to Japanese flag.
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