While I didn't post much during the daily development (and yeah, I have 3 weeks no school days, a.k.a. holiday), here comes a question.
SH-60B rotors when exported to LOM format do not rotate fast like the original UH-60A model does. During development I was thinking two of all possible controllers for rotors rotation "after" the ArgBased Rotation: Linear or Euler XYZ. For Euler XYZ, rotation for rotors should not exceed 180°. Otherwise on 360° rotation or 720° (twice or more rotation), the rotor becomes static (immovable) when exported to LOM format. Linear is not yet tested, but the max rotation is a consideration. It's about accuracy, so that it loops normally without being cut, like in real life (the point is that the animation starts and stops at original position/rotation or on a condition zero). Unlike Euler XYZ, Linear do not have helper for rotation, so all is done manually by the manual rotation method, with "Auto Key" enabled.
Dummies have becoming a common problem for me in modding models for FC2. The real question comes to the draw arguments. Should dummies implement draw arguments? If so, then what number (for ArgBased xxx) should the dummies use in the draw argument?
These are asked under my current conditions:
SH-60B rotors when exported to LOM format do not rotate fast like the original UH-60A model does. During development I was thinking two of all possible controllers for rotors rotation "after" the ArgBased Rotation: Linear or Euler XYZ. For Euler XYZ, rotation for rotors should not exceed 180°. Otherwise on 360° rotation or 720° (twice or more rotation), the rotor becomes static (immovable) when exported to LOM format. Linear is not yet tested, but the max rotation is a consideration. It's about accuracy, so that it loops normally without being cut, like in real life (the point is that the animation starts and stops at original position/rotation or on a condition zero). Unlike Euler XYZ, Linear do not have helper for rotation, so all is done manually by the manual rotation method, with "Auto Key" enabled.
Dummies have becoming a common problem for me in modding models for FC2. The real question comes to the draw arguments. Should dummies implement draw arguments? If so, then what number (for ArgBased xxx) should the dummies use in the draw argument?
These are asked under my current conditions:
- 3ds Max 7 installed
- LOMUtils plugin for 3ds Max 7 installed
- Kam Lai's MAXScript installed on 3ds Max 7
- has ModelViewer application
- has Reference Material ("Creation of stationary structures in Lock On" reference manual)
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