Between the GitHub, Web Designing Project, and V Mods

It's quite painful to me having a phobia of babies getting killed or dumped away by unreasonable people, but I'd rather get strong and along with it.

Now it's between them and me: the GitHub, web designing project, and V Mods.

GitHub

Surely people who do script mods for GTA games (ScriptHookDotNet, ScriptHook, and the like) and other type of scripting shit (PHP, Java, etc.) needs a place to host their coding, if ToC (Terms of Condition) permits. GitHub is where you can post it.

The script can be posted either in original (non-compiled) or compiled version. One example, ScriptHookVDotNet, is provided both in original and compiled (ASI) version.

The fact that I know GitHub for so long is that I have been downloading many of the ready non-compiled or compiled scripts and/or DLLs, one example is the Limit Adjuster by fastman92. Basics of it is unknown for me.

Speaking of it, I have been serving my time to this site - you know, build a new account there. This is under request by a teacher in the class, about 2 weeks ago. Well, this looks like a good start, because I'll be planning on coding other things as well.

Web Designing Project

Hard start to me, and hard reset if failed. Why? I haven't started coding yet. Even the database is not ready. And the SQL files must be equal when porting from one PC to another. I have my own complications compared to my other friends in the class. And this is a pain in the ass with the new PC at hand. I was wishing to buy it on my birthday...

V Mods

And yet another thing I couldn't resist. Really, I'm fucking obsessed with Facebook posts about news of anime that's my fav, but V Mods... speaking of excellent graphics but mimicking the predecessor, GTA IV, I think this one is irresistible and delays mod development. I mean, for real, GTA IV is quite plagued due to its memory leak when a single car mod exceeding 84 MB size or original archive has been replaced. RIL.Budgeted is compiled and used only for IV, but the EFLC is released as a source code instead on GitHub. This is used when replacing LOTS of cars or using a car pack to add world-realism.

V game itself has more than 300 cars with 20 or more categorizations. Replacing them will be a quite hard work because the handling and IDE system are META-based (XML format) similar to IV's WeaponInfo. This is a major implementation telling that "GTA Online" has restrictions about modified contents, such as cosmetic changes (vehicular mods, dispatch system), scripts, and possible built-in cheats.

I know OpenIV has workaround to play the game with mods, but you'll lose them when you are trying to play online.

So about it, since I did finishing the game two years ago, now I'm doing it again, with mods. I'm chasing the current files I have in my HDD for latest version while doing some Facebook posting thingy. Two-Factor Authentication is active as a precaution, because I do every activity of postings now on smartphone, remembering last event with three times password reset. I should hit the "Forget Password" instead.

Crime and Police Rebalance & Enhancement

Last two years ago I got the v1.401. Now I got the v1.402.

Military Enhancement Project

1.0.2 last two years ago. Now is 1.1.3. Currently I'm using 1.0.2.
Hey, looks like it's got referrals to add-on stuffs.

GTA Realism

0.6. Now 0.9. And sized 1.8 GB @ MEGA.
I ain't touching it; the "vehicles.meta" have been edited since the installation finished, and it sized that big, even I need to save my cash until I got enough for "Naruto kecil" (don't ask, it's the Google Search suggestion thing) and this big-ass mod.


There are still more to come regarding to my searches. It links from CPRE; well thank you BobJaneTMart.

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