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Showing posts from August, 2017

[REL|FC2|RUS] RU Missions Bugfix for 607 RU & US Advanced Weapons 1.4 Bugfix Pack

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I've been personally testing the missions and recently found some minor bugs. So, despite lacking the language learning, I managed to reupdate the texts used in Google Translate, although the results still come a bit awkward. The bugfix also include a mission that uses MiG-29K, which is not available in the original Bugfix pack. Also I created a new Multiplayer mission inspired from Ace Combat: Assault Horizon game and Naruto: Shippuden anime series. This pack requires Bugfix and Missions Pack for Naruto 607 RU & US Advanced Weapons v1.4 - Complete Series . This missions bugfix pack include: Fixed Border Patrol description, mission goal, and text messages Newly revamped Russia to the Rescue mission's description, goal, and text messages Better messaging of Tornado anti-ship striker in "Poligon" mission Translated "The Motherland" mission contents from the original English pack  ATM, this is all I can spare for addressing minor bugs. Dow...

Full Night of Paranoia and New Games

I've been actually being so paranoid 24-7 for my holiday in the next 2 weeks. North Korea is about to conduct a nuclear war against US, which means, the end of the world is near. My father said that it was the US' problem, so dad doesn't give a fuck about it, though. However, my anxiety: though personally I like wars, most of the wars I think is a fiction, or anything that happened during the World War II. If Nuclear War happens, sooner or later, this writing will come to an end, and everything will be lost. Forever. Actually, even though dad gave a fuck about it, he told me to seek the bright future ahead of us and think positively. Politics are fragile. An action can turn into an argue, and the argue can turn into a fight. He'll soon know that US will win without ever starting a Nuclear War. Another surprising thing I saw on the news: the world produces thousands of nuclear weapons and keeps growing every day. It's a race against the strongest that determine...

Problem with the ped spawning

Well, not as what I expected. Though everything works well, one that isn't: peds. Spawning very far from crime scene has a tendency to have a null pointer on the peds. _hax's NooseMod coding is no mere a simple coding, because spawning system is based on memory management. Spawning very far from location causes the ped to be removed from the game, which results in nothing show up (except already spawned cops on scene) at the scene. I've been posting in a thread in LCPDFR and gladly one user, goes by the name of LtFlash, gave suggestions on what I'm developing. His advices really make me keep working on this project. He knows more of LCPDFR API programming than mine. Guess I need to learn a bit from him. Long time ago, I wanted to learn a programming language, but idk where to start, because I don't have a VS (Visual Studio) application. To short, programming will be harder than doing my time on VB6 (Visual Basic 6). However, syntaxes from VB6 are similar to th...

Next Step: Hijacking the code

So the NooseMod project is continued again, thanks to the advice from LtFlash. I've been making adjustments to the script for debugging purposes, but eventually... Timer. Every time I tried to use the Timer, game hangs. Last time I tried making a timer in SHDN script and printing the text to game, it instead hangs. This timer usage is still ambiguous to me. So I decided to remove it until I can be able to find a good sense of it and when I can be able to use it. Most of the scripts outside API I saw function correctly when the Game.DisplayText function is called, but somehow, only me that can't, even with the Timer. I'm trying to separate the block of hostage execution from the waiting for player method in a hope that it would be functional. This is my own feature of NooseMod for AI persistence and like in real life and movies. I've been doing fixes on my own (and will ask for help if need to be). v0.1 progress is not yet complete for its first release, yet I have...

Never touched San Andreas while Boruto NNG is...

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Story of my life. And local San Andreas modders too. Up yours if you don't believe it, but today's the Independence Day of Indonesia. Skip it. The focus on IV scripting recently has abandoned the San Andreas game. Basically, I make myself interested in DYOM and HRT, but since no favorite DYOM missions that involve action-based shooting and proper English (I know no one is perfect, but adequate meaning can have less confusions, mine's got too many already), and HRT is still in WIP state, I haven't played it, until today. I'd skip the Indonesian one from GTAInd.com, if you know what I mean. English has been a primary language when doing online activities. Indonesian is otherwise, AND when talking/chatting online with local people in social media. Ronnie who did good on the SAW 2 (San Andreas Warfare 2) has concluded the project and moved on to another which I can't be able to know. He never surfaced since then (or maybe, spying in sites, or finishing up hi...

Making new progress

At least I take my time to make the NooseMod happen. Tomorrow's the Independence Day of Indonesia and I can't wait to see what happen next. It's like the same old repeats every year. I have several other plans of scripting using LCPDFR API: Securicar Theft (Pursuit callout is working, Theft and Shootout is not yet ingame-tested) Supervillains Redux (My own version of Supervillains by OfficerLenny by using every GTA Scripting possibility to make it happen, with style) And also in proposal without API: Better Dragonsbreath (Fire-breathing shotgun that "actually" ignites the ped into the ball of flames - currently working on the fire spit from the barrel after shot) Realistic Car Chime (My own version of Erase's Door Ajar Chime and Seat Belt Chime scripts) Terrorist Warfare (A redux version of Warmod Call of Duty released in 2014, but deleted as well from GTAGaming at the same year because of "failed project" - author's blog site: http...

Well... at least I tried

Well... at least I tried. The 0.1 version of NooseMod in LCPDFR, so far has reached the final steps. Most of the callouts and "extra plugins", including the method to change relationship, are working correctly. On the last post, Terrorist Pursuit callout is working with no problems. Unfortunately, when the NooseMod callout is called in (forcibly using SHDN console), it instead CTD even though I already put in exceptions. 3 attempts. Here's my logs. Scripthookdotnet.log 2017-08-16 22:17:04 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.1.2.0 with C++ Hook version 0.5.1) 2017-08-16 22:17:36 - Direct3D device created! 2017-08-16 22:17:36 - SEARCHING FOR SCRIPTS... 2017-08-16 22:17:36 - Loading scripts in Assembly 'scripts\AISirens.net.dll' ... 2017-08-16 22:17:36 -  ...found script 'AISirens.net.AISirens'! 2017-08-16 22:17:36 - Loading scripts in Assembly 'scripts\Ambiance.net.dll' ... 2017-08-16 22:17:36 -  ...found script...

Good Progress, but development is not over yet

I've been making a good progress lately. Many tests have been conducted for this NooseMod plugin to work. I've been testing the Terrorist Pursuit callout I've set up. Roughly, there are still some bugs, particularly after repeatedly see the logs; one of them logged this: [WARNING - 4:44:26 PM] [CultureHelper] GetText: Missing translation for: NOOSE is requesting police backup for fleeing terrorists at {0}.. Language: en-US [WARNING - 4:44:26 PM] [CultureHelper] GetText: Fallback translation missing: NOOSE is requesting police backup for fleeing terrorists at {0}.. Language: en-US  Stats database is started without problems. I even logged the Connection String for the information on the local database it is using. Still... server database returned "(404) Not Found" while my login authentication records well (grabbed the GUID before the stats server for LCPDFR is closed). Now is the third time of the push to GitHub. Well, it particularly went to a little succ...

Remembering old times while...

Before I start to get it forgotten, I might as well pour it in while I still have the chance. Can't tell how it was exactly. Inuyasha on TV, then a part of Naruto (not the Shippuden ) now on TV (and then cut apart to then continued back to Shippuden ), and in one occasion, an article of LINE TODAY takes me back to the old times at the kindergarten. Was a popular TV drama named " Gerhana " (can't tell in English what it is, but from the science fact, it was when a sun is backing the moon and vice versa). The actors and actresses now have new career and even a better family. Been at some point also, I was doing some cleanup on the action figures that got dusty after almost more than 2 years never get cleaned up. A history was suddenly written up in my mind. I can't tell exactly what I was thinking; it was started to get buried again the moment I tried to remember it. Well, I still can't feel it, about having weird flashbacks during sleep. Maybe it was ...