You know what I mean.
After the After Hours update for GTA V, there are new weapons which are not yet being tracked by most websites, particularly the GTA Wiki. What I'm saying is that, after the Gunrunning update, new Mk2 weapons hash became available, but less-tracked on the search query (only shown on top for updates before Gunrunning).
That's why I'm thinking on some ways to pull these one out, since there is a mod that uses weapon hashes for tracking a pistol. This is well-explained in Backpack Inventory script mod because either the description, or the Readme itself, contains weapon hash for only 5 units: Pistol, Combat Pistol, AP Pistol, Pistol .50, and Heavy Revolver. There are some others, of course, including weapons on post-After Hours update, including the Heavy Revolver Mk2.
A lot of new weapons have been introduced in the After Hours update, including vehicle weapons. Most of the references out there are outdated, but there is a way to get it, of which in similar way with vehicles.
The vehicles itself are a different story. I found a hash list in V directory some time after I installed the game, but all values are in uint32 variable. Majority of the scripts use int32 variable, which is a 32-bit integer that has a limitation up to 2,147,483,647. More than that is either int64 (long), uint32 (uint), or uint64 (ulong).
For the vehicles, the trick is easy for planes, but other vehicles are a different story. Fortunately, somebody has provided a complete update of the vehicles after the update has been released.
Since my gaming is quite legit now, I might as well trying to aid some more for people who's enthused in scripting. I rarely do V mods now since there are works to do and I mainly focused on IV or SA modding. Most of the mods in V have satiated my needs, but I'm demanding some requests for SkylineGTRFreak. Last time I visited his 5-Mods profile, one of the comments has a saying, "Steam name is the same as here," which said that he's available on Steam. I'm not really good in adding friends, but I guess I'll try; he knew me since I made a kind of texture mod for his AS350 helicopter for IV (although I said to myself that this is not as real as in the real life). Once I add him and he accepted me, I'll go for a chat.
He's a guy who can do almost all vehicles worldwide, but none on his mods list has an Mi-24 Hind. He did once, for San Andreas. In V, otherwise, there's one that's not made by him, but it's pretty unstable - like, game crash when the helicopter is destroyed or the rotor blades in contact with objects.
However, I had to say, back to the topic... add-on vehicles mods handle differently, of which most of the modders provide. RDE, for example, has a different way to track new police vehicles. The simplest way is the name of the vehicle. Other mods? No idea.
In conclusion, I'm going to pull out some resources, including hashes of them, to use as a part of scripting aid. Might as well try the add-on weapons and vehicles mods, hmm?
After the After Hours update for GTA V, there are new weapons which are not yet being tracked by most websites, particularly the GTA Wiki. What I'm saying is that, after the Gunrunning update, new Mk2 weapons hash became available, but less-tracked on the search query (only shown on top for updates before Gunrunning).
That's why I'm thinking on some ways to pull these one out, since there is a mod that uses weapon hashes for tracking a pistol. This is well-explained in Backpack Inventory script mod because either the description, or the Readme itself, contains weapon hash for only 5 units: Pistol, Combat Pistol, AP Pistol, Pistol .50, and Heavy Revolver. There are some others, of course, including weapons on post-After Hours update, including the Heavy Revolver Mk2.
A lot of new weapons have been introduced in the After Hours update, including vehicle weapons. Most of the references out there are outdated, but there is a way to get it, of which in similar way with vehicles.
The vehicles itself are a different story. I found a hash list in V directory some time after I installed the game, but all values are in uint32 variable. Majority of the scripts use int32 variable, which is a 32-bit integer that has a limitation up to 2,147,483,647. More than that is either int64 (long), uint32 (uint), or uint64 (ulong).
For the vehicles, the trick is easy for planes, but other vehicles are a different story. Fortunately, somebody has provided a complete update of the vehicles after the update has been released.
Since my gaming is quite legit now, I might as well trying to aid some more for people who's enthused in scripting. I rarely do V mods now since there are works to do and I mainly focused on IV or SA modding. Most of the mods in V have satiated my needs, but I'm demanding some requests for SkylineGTRFreak. Last time I visited his 5-Mods profile, one of the comments has a saying, "Steam name is the same as here," which said that he's available on Steam. I'm not really good in adding friends, but I guess I'll try; he knew me since I made a kind of texture mod for his AS350 helicopter for IV (although I said to myself that this is not as real as in the real life). Once I add him and he accepted me, I'll go for a chat.
He's a guy who can do almost all vehicles worldwide, but none on his mods list has an Mi-24 Hind. He did once, for San Andreas. In V, otherwise, there's one that's not made by him, but it's pretty unstable - like, game crash when the helicopter is destroyed or the rotor blades in contact with objects.
However, I had to say, back to the topic... add-on vehicles mods handle differently, of which most of the modders provide. RDE, for example, has a different way to track new police vehicles. The simplest way is the name of the vehicle. Other mods? No idea.
In conclusion, I'm going to pull out some resources, including hashes of them, to use as a part of scripting aid. Might as well try the add-on weapons and vehicles mods, hmm?
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