Not even my time to go back home to do some sh*t, Alex has finally back on track! Along with the first DLC mission release of Ace Combat 7. Guess I can take my time modding without insanity now, but rn, ZM3 license period will tick out.
Forums can now relax for a while, but that doesn't mean problems related to GTA V will stop there. I mean, Ik there are a lot of problems people have with their GTA V, such as game crashes (as in, related to new launcher Rockstar Games has announced) and problems with online "modders" lurking around, spoiling gameplay, griefing, or dropping money to other players WITHOUT any single report filed in to that "modder" in question. Hell, people even accused modders that mod only singleplayer game (and maybe they'll accuse ME as a modder in question) and not for online gameplay. I may guess script injectors that can ruin online gameplay like... upside f-ing down; there's hardly any evidence about car/plane/ped mods made it into GTA Online. People said that ScriptHookV can even be bypassed to make it into GTA Online, but during my time spent there, I can hardly see any evidence related to the excessive ASI/SHVDN use like TurboSystemV (no idea if this can be called as a speedhack for cars) or maybe talking animation script.
It's true these guys can ruin the fun of others, but honest guys like me, who can differentiate SP and MP gameplay, they can't take the blame, unless if their RGSC nametag got caught, with the evidence of his/her account banned for playing online. People rant all over the game forums to say that the anti-cheat system R* has does not enough to reduce the amount of cheaters. Not all anti-cheat systems are perfect, even VAC.
Believe me, many ways have been done to gain fun, but doing it for ruining each other's fun? Not. Cool. It's not even a big secret anymore; people are always one step ahead of the system to bypass the anti-cheat and gain advantage online (aimbot, wallhack, speedhack, whatever). It's like a life cycle, a race against adaptation, like the case of ScriptHookV here, which forums in Steam and Rockstar cried about it before Alex updated it.
My advice if you encounter a cheater or online "modder"? Counterattack, find a new session, or stay away. It's one or another. Watching videos on YouTube by UVersusPro or Project Helisexuality should give you an insight of counterattacking cheaters or online "modders". Counterattacking is the best way for the man in question to get bored, and eventually left the session. If you can't handle that, create a private session or stay away from them.
Well, there's not even a "peace" in online gaming, I'm sure of it. I have no idea what went wrong with this generation of gaming. Lord knows what happened.
Forums can now relax for a while, but that doesn't mean problems related to GTA V will stop there. I mean, Ik there are a lot of problems people have with their GTA V, such as game crashes (as in, related to new launcher Rockstar Games has announced) and problems with online "modders" lurking around, spoiling gameplay, griefing, or dropping money to other players WITHOUT any single report filed in to that "modder" in question. Hell, people even accused modders that mod only singleplayer game (and maybe they'll accuse ME as a modder in question) and not for online gameplay. I may guess script injectors that can ruin online gameplay like... upside f-ing down; there's hardly any evidence about car/plane/ped mods made it into GTA Online. People said that ScriptHookV can even be bypassed to make it into GTA Online, but during my time spent there, I can hardly see any evidence related to the excessive ASI/SHVDN use like TurboSystemV (no idea if this can be called as a speedhack for cars) or maybe talking animation script.
It's true these guys can ruin the fun of others, but honest guys like me, who can differentiate SP and MP gameplay, they can't take the blame, unless if their RGSC nametag got caught, with the evidence of his/her account banned for playing online. People rant all over the game forums to say that the anti-cheat system R* has does not enough to reduce the amount of cheaters. Not all anti-cheat systems are perfect, even VAC.
Believe me, many ways have been done to gain fun, but doing it for ruining each other's fun? Not. Cool. It's not even a big secret anymore; people are always one step ahead of the system to bypass the anti-cheat and gain advantage online (aimbot, wallhack, speedhack, whatever). It's like a life cycle, a race against adaptation, like the case of ScriptHookV here, which forums in Steam and Rockstar cried about it before Alex updated it.
My advice if you encounter a cheater or online "modder"? Counterattack, find a new session, or stay away. It's one or another. Watching videos on YouTube by UVersusPro or Project Helisexuality should give you an insight of counterattacking cheaters or online "modders". Counterattacking is the best way for the man in question to get bored, and eventually left the session. If you can't handle that, create a private session or stay away from them.
Well, there's not even a "peace" in online gaming, I'm sure of it. I have no idea what went wrong with this generation of gaming. Lord knows what happened.
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