Nearly done with Mitsuki model

Progress update. Majority of vertices on Mitsuki's model are painted and quickly tested using IK (Inverse Kinematics). No problems at the end. Anyway, IK is where I can screw up the model positioning at the condition where the bone setup mode is off. After done screwing it up, you can reset its transformation no problem. Just watch some YouTube videos about ZM3 ped rigging for GTA V. The next up is copying mesh weight from the work I've done on to the costume damage texture. Should be piece of cake, and after that, modifying texture name map for export. Well, I should be expecting more of perfecting these models, but what gives. I'm not really good in rigging peds properly, but at least I learned how to do it. Besides, the model itself is pretty custom on its own, and it's the first time ever I worked on this project based on the raw materials thanks to a kind user named ssh who's willing to share the BMS script for decrypting and extracting CPK arc...