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Showing posts with the label Mod Release

[REL|AC7] Skies Restored Fixes & Changes + Speaking Trigger

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 Idk if I should be doing this, but I think I should because what I create is quite revolutionary. I'm pretty sure you have heard or  at least  played with Skies Restored mod by now. A revolutionary mod created by the one and only, Calamitous (often known with the display name CloakedEnigma on Nexus), that brings you improvements over the overall AC7 gameplay. Although I dare say what he created is enough to impress lots of people within the modding community, there's a good chance that it's not as polished or perfect as I wanted to be. Sure, there are some issues pertaining dialogues in missions, and some original dialogues might've been cut in favor of cut content restoration, but get this; as much as I love Calamitous' work, ofc I wanted my own fixes and improvements. However, as of this writing, I've been asking for permissions in improving his mod on Blaze's "Get Home, Be Home, Stay Home" (G[B]S) Discord server, but failed to respond. Not ev...

[REL|AC7] New Map-based Mods (Mobius 1 Expansion Pack and Patch, Allied Bombers in Mission 13, and E-767 as Addon)

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 I simplify all map-based mods I have into this one big post. The mods I cover are based on map editing that I discovered while I was developing the 3.0 update of my SPW Swap and VisMod Collection. I gotta hand it to kokeo1 who discovered the idea of actor injection from one mission map to another; although theoretically we  can  edit missions to make a new one, the mission itself is "cooked" in a way that we can only edit what's available at hand. Creating a new mission requires us to have a reverse-engineered source code and dev assets to work with, which is not easily obtainable due to Ace Combat 7  is not even an  indie  game. That didn't stop some modders to modify the existing ones. I'm pretty sure you have heard the Ally F-22A Mobius One mod by now. This accomplishment alone made me interested in learning how kokeo1 (the author) modify such mission in a way that Mobius 1 (for all we know and love in the Ace Combat franchise)  canonically ...

[REL|AC7] Naruto 607's SPW Swap and VisMod Collection - The New Iteration (v3.0+)

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You probably guessed what's this about, and why I made this exclusive on Nexus Mods until now. The reason is simple: people can use the modified weapon data mods and mod them to have insane stats that may ruin multiplayer gameplay aspects entirely. I've spent a year hanging out in Blaze's Discord server to see all the changes that happened from when I join in until the end, because... yeah, I gotta find some people that might worth talking to after that 30-minute Battle Royale match Blaze has set up. Now that the things have calmed down, I might as well introduce this mod to you readers. I'll keep updating this mod when there are new updates or bugs reported at where I hang out or the Nexus modpage. Before I start to move on with smth else and start smth anew, I've created this mod that is based on what I spent my time on the Weapon and Pilot Swap submod for Trigger to Boruto. It's not included in the page I created specifically for TTB skin mods ATM, but you g...