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Showing posts with the label DCS Tutorials

A bit of reference from Google using LOMAC Tools, it's worth a shot

2017 is brand new, to be exact. 4 months developing without chitty-chitty bang-bang on the animations and stuff, finally I went back on the Google Search to learn how draw arguments working. A bit of story is that I want to make the Arleigh Burke-class Destroyer went into a full functional work, to be bundled together with the bugfix for my TC mod. Believe me, when Burke destroyer is ready, you will see in FC2 simulation about shitty anomaly that is like a GTA San Andreas feeling in FC2. I learned a bit from exporting to LOM format that detaching a part of the model causes export module to fail during export. I remedy this by deleting those unused parts, import the ready LOM model - the Ticonderoga-class Cruiser with ZModeler2, pull out only radar, sonar, CIWS guns, and artillery guns (like the one you see in Naval Ops Commander PS2 game), export them in OBJ format, and put them in to 3ds Max 7. The fact that exporting to 3DS format using ZModeler2 has a tendency of models being...

Training Tracks, Seriously?

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Training Tracks Really, it's kind of weird if any of you places the training video but dunno how to implement it in gameplay on post-watch in FC2, like you have already watched the anime movies and then go back to your usual shit. I'm one of those, before you ask. Training tracks for LockOn: FC2 is optional if anyone is downloading them over the website itself. This is not required for the completion of installing Naruto 607 RU and US Advanced Weapons mod - you can go fly with this mod installed, or go back to your usual training with practice missions or flight manual book. Download Training Tracks and Videos for FC2 [ English | Russian ] Qiura.net Implementation of Flk's New UI Menu for LockOn: FC2 allows you to put your own images into a folder that contains wallpapers. If you are using it, and want to add some anime wallpapers beside some aviation wallpapers like Russian Su-25, this place is suitable for you. This is my first-time referral (and also the ...

[TUT] Installing LockOn: Flaming Cliffs 2 Modifications without ModMan 7.3

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Ever heard LockOn: Flaming Cliffs 2? Have its modification from various authors and hard to install it? Download ModMan, but need to register? Here are the steps from me to make the mods of LockOn: Flaming Cliffs 2 operable without thinking twice before dumping it to Recycle Bin. First of All Modding means replacing original objects to a new one in game or anything related. Before starting to mod, you must have a backup of the original files. The modding is popularly known when you play GTA IV, apparently, LockOn: Flaming Cliffs 2 can, and so the other flight sim games, e.g. DCS: World. Starting to Mod You can browse any LockOn: Flaming Cliffs 2 modifications at this link:  http://lockon.co.uk/en/files/ After you opened it, click the (all) drop-down list beside the "Game" and choose "LockOn: Flaming Cliffs 2". After that, click Filter. The preview after you done that will be shown below: For example, we download "Су-27 CM mod for FC2 4.0"...