A bit of reference from Google using LOMAC Tools, it's worth a shot
2017 is brand new, to be exact. 4 months developing without chitty-chitty bang-bang on the animations and stuff, finally I went back on the Google Search to learn how draw arguments working. A bit of story is that I want to make the Arleigh Burke-class Destroyer went into a full functional work, to be bundled together with the bugfix for my TC mod. Believe me, when Burke destroyer is ready, you will see in FC2 simulation about shitty anomaly that is like a GTA San Andreas feeling in FC2. I learned a bit from exporting to LOM format that detaching a part of the model causes export module to fail during export. I remedy this by deleting those unused parts, import the ready LOM model - the Ticonderoga-class Cruiser with ZModeler2, pull out only radar, sonar, CIWS guns, and artillery guns (like the one you see in Naval Ops Commander PS2 game), export them in OBJ format, and put them in to 3ds Max 7. The fact that exporting to 3DS format using ZModeler2 has a tendency of models being...