Posts

Entering 24, I managed to get this nearly done

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Enter 24 years old of me. This ped rigging I made is worth my time of making the wish at least come true, even though it's a public beta release. Well... my entry of the 24 (my 24th birthday, that is) is different than any other entries because of Covid-19. Everybody stuck at home with casualties rising per day. I swear, I feel my sympathy on those who get infected by Covid-19, and I wish they get recovered, if God permits it. Now, onto the project progress. I had to redo the Boruto ped to remove the facial mesh bug, and I swear, having facial mesh bug on public beta release is gonna give a bad look on Boruto, especially when used. in YouTube. At least Ik how to learn a ped rigging with ZModeler 3. It's trial and error. And also about careful mapping just like in the training. That's why ZM3 provided test tools like "Inverse Kinematics" and "Move" function to simulate human movement. It's not perfect, but gives you a clear understanding...

Just as I thought, mesh bug caused by bone reference

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Sounds like this is more like a new bone reference screwed up the hand/finger and head painting. I'm not sure what caused this "broken" mapping of head and hand/finger mesh. I'm more thinking like, ZM3 is updated by constant time, and probably something changed in the export. I have no idea how to explain this to Oleg in my time of developing this, but at least I know how ped and facial rigging works. Manual painting is the only way if the ped size is not 1:1 proportion like the common GTA V peds. The last resort I will take is to redo the setup, like how I did in the first place. I got it perfected after making Sarada, Mitsuki, and Konohamaru models; shouldn't be a problem, though, and this will make me a perfect gift for my birthday, if I may say so. Let's see how far I can go on with this project. I'm more satisfied with my effort in doing this rather than having only, "WTH? Naruto and Kakashi only?".

Starting out the public beta release but...

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Team 7 assemble at LSPD HQ View original I should have known. Manual weight painting and/or final export caused this unusual "pointy mesh" glitch on Boruto, Sarada, Mitsuki, and (adult) Konohamaru (or should I say, complete Team 7 of New Generation). Boruto model, for some reason, doesn't have head rotation and facial meshes are bugged as hell, making it look so scary if you look at him. Probably something with modified (defaulted) skeleton set, or like I said in previous post: bug that introduced in ZM3. Maybe a random guess, but I believe those "raw" models are exported in OBJ format in Noesis before being processed for rigging in ZM3. I should say that Sarada, Mitsuki, and (adult) Konohamaru models are final and ready for public beta release (I did the best to have facial rigging), but reasons tell me that Boruto model seem to be bugged, either it's because of wrong mapping, or bug in ZM3. Looks like I have to redo everything for Boru...

Missed a free day despite complaints and disappointment

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And not just that; my shopping card is also missing today; probably during the shop time last 18th but I'm not so sure. It's not really that bad compared to the money I lost, but still... Anyway, Epic Games seem to announce a free week for GTA V and I want to claim one from my alternate Gmail account, and turns out... I checked out today and the free (gratis?) day is over. Sad, though, but at least I get informed about the situation here. Local news have also been talking about it. And the forums are even more toxic than ever. Users complained about overloads, new noob players in Online, unable to login to Rockstar Games... you name it. It's even a thing that Rockstar Games announced a free , downloadable copy of GTA V via Epic Games Store (yeah, Ik, the only company that has Fortnite and its famous Unreal Engine 4 ), and today, I missed the free sale, noting that it ended yesterday. Out of curiosity, what's the purpose of making this legitimately popular a...

Wrong mesh mapping when using new skeleton set

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Looks like this is something new to report as a bug, or maybe an exported set is not compatible against other sets. So to fix the facial glitch issue, I decided to default the skeleton positioning using exported skeleton set (usually as YFT file) but somehow, the skeleton set is glitching the weight painting of vertices, particularly head and hands. This pic is my attempt to default the hands skeleton using the exported one from base Boruto, but after importing, the weight painting is screwed up. Notice that SKEL_R_HAND is supposed to map the hand and end of the jacket's sleeve, but it was supposed to map one level below it, which is SKEL_R_Finger00. Funny thing is, the most end of the hierarchy (SKEL_R_Finger42) lost its mapping. Same goes to head mapping. Some reasons tell me that the mapping has gone wrong when I delete few skeleton hierarchies. For example, the FB_Jaw (human jaw) lost its mapping and (maybe) mapped to somewhere else I don't know where. And what ap...

I'm all set for the release, but the new Boruto skeleton set is glitching out

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Yep, even though I've made everything defaulted (reset head bones position to how it should be), the model seems to have what appears to be "facial glitch", where the model uses the "base skeleton" from the exported project. And it seems like, every ped model has an "embedded" skeleton set from the project that I'm working on. This "embedded" skeleton set is located inside the ped's head model, which this is used as a reference for exported YFT file. Not gonna lie, all ped models tend to have this reference set, which it will be used to better-positioning the target skeleton (YFT file). Facial and other mesh glitches are most likely caused by the "missing target skeleton from the reference", for example, using x skeleton on y ped model. Mix and match these sets can cause facial and mesh glitches on a ped model. You can try it yourself by swapping ig_barry YFT file with ig_beverly YFT or ig_natalia YFT, for example. ...

It's actually a spambot

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I do understand this might look like a spambot, but actually, it doesn't cause anything harmful; it's like a clickbait that leads you to phishing. Siam Alam provided a short detail on how does that happen. I'd say be careful if you're around these channels that blatantly asking personal information at a website that you don't even know its credibility; more like "tech support scam" these days, but worse. Also, I'd recommend to subscribe to Siam Alam or any channel that offers you information about "basic Internet security". That will help you out a lot when you browse the Internet; it's a magical place full with all sorts of things and trouble if you are not careful enough. I'm still curious about how do those spambots can get through the main video page and placed the comments there. When I uploaded 3 videos at once, some comments that say "wanna be friends" is right there, but I see nobody watching. Scary, e...