Selective Fire and Ripplers Realism didn't go well

Yep, the Selective Fire mod and Ripplers Realism mod didn't go well. Perhaps a video explains A LOT more clearer and detailed than words, but since I don't have time for making videos because I'm outside, here are the details.

Ripplers Realism now do require what it appears to be the Baka Mania's sound pack from the description it contains. From the first start I can have a chance to feel authentic weaponry and living damage at the same time, but in similar pain, it can cause instant mission fails in some missions, particularly if you start a new mission (bank assault in North Yankton, or "prologue"), and in a sneaking mission (Complications mission). I found out that the new pedhealth.meta it contains from the pack caused the bugs in missions, like peds spawned in static (not following mission routines) and possible of friendlies fight back against you or other friendlies (The Paleto Score mission).

The mod is tested on version 1.0.877.2 / online version 1.36 (cracked version on a repacked version by CorePack). I have mixed this up with other mods, including script mods, that in some point, it'll fail the mission.

Selective Fire is another thing. Old versions do work fine, including the new one, but I found out that by typing the "FIREM", in frequent cases, the menu for inventory or placing WPTs (waypoints) on known locations, show up and overlapping the Fire Control menu. I can't tell what caused it, though, but myself is having it tested with other scripts, and new bugs arise when buying weapons and pressing ESC key (you buy weapon and press the back key, you go back and entered the Pause menu at the same time). I gotta retrace back what scripts I have installed. I once did something that is either bugged from the scripts when doing phone browsing: a gun has been fired. If not the scripts, then the RR's pedhealth.meta and other things "may" be a root of the problem.

Here's what I got when combined. Note that SMGs and Assault Rifles have such ability to use "Selective Fire", for example: Micro Uzi and M16A2.

So you equipped one of those weapons in the shooting range for example, and you want to shoot in burst fire. You switched the fire mode and start shooting. Instead of getting three shots from your weapon (click or click and hold), you get either continuous shots, a.k.a. fully automatic shots, or simple single shot. Same goes to when you do single shot. You do that (by clicking or clicking and holding the Fire key), and the shots generated are continuous instead of singular, no matter how you adjust the ROF (rate of fire) of the weapons you use. Either way, doing single shots are best by clicking rather than click and hold (continuous shots will be generated) as Selective Fire and Ripplers Realism, do not have effect in controlling generated shots.

In the other way, however, removing Ripplers Realism can restore functionality of Selective Fire again. No realistic settings except vanilla GTA settings of weapons will be used. You can do shots just like the mod description does: single shot, burst fire, and automatic, and even the safe trigger (locks firing mechanism or trigger to prevent the gun from firing). This is similar like me having a new game start with just that script mod and the others, not with Ripplers Realism.

I gotta trace back what scripts caused it. If none found, then it is clear that Ripplers Realism is the root of the problem. I'll let you know soon with the updates.

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