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Showing posts from July, 2016

Reference the UH-60L skins

Okay, first reference is that there is a pack of skins provided in this V-mod by SkylineGTRFreak - the UH-60L Blackhawk helicopter . He said that he'll be uploading the template/paintkit soon, but dunno the release date. I haven't yet checked his blog for some period of time, probably he didn't due to the lack of tools or something (low donations?). I have uninstalled the GTA V a year ago because it's heavy to run (takes lots of resources), so idk if OpenIV works without it - but my guessing will be it does not - and even the fake EXE (a personally created file with nothing in it) can't detect the game version. It requires the executable files and everything (a full install of the game) to work, not just the EXE file. Installing the game will be my last resort if I can't open the YTD file with it - format reader of specific game/platform will be different - like you can't open the YTD file using WTD Textures Browser (GTA IV Textures Dict System) and vic...

DCS UH-60 Blackhawk template is not exist

Now, after a series of enhancements over the mod, I have to find the UH-60 Blackhawk and AH-64 Apache templates to design some nice skins for those helicopters. Recently, a Google Search has found me no results regarding to the UH-60 template, and I'm assure it's the same also on Apache helicopters. Searched the LOF, nothing. Though it might be pain in the ass to if I did a search over the DCS official website, isn't it? Well, a question to that: how come SkylineGTRFreak (who can model the UH-60 helicopter into many variants and skinned them based on the model he create for GTA IV), Easy-P (UH-60 skin designer, who can create many camo textures, including MEDEVAC skin), and DLer (a guy who can skin the UH-60 into a NOoSE variant for GTA IV) can be able to create/design a UH-60 skin based from ED's model? This is out of ordinary that the UH-60 template is not available over the internet. As a matter of fact, if I did applying the roundel of JASDF right to the defau...

Yosh! Pods are converted and is ready to continue further!

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I guess it's time. The latest version of RU and US Advanced Weapons mod release is almost at the top. Here are some previews of the Stinger and Igla missile pods I ripped from Ace Combat: Assault Horizon game to Flaming Cliffs 2. Some game previews before being ripped: Well, the use of 3ds Max 7 really takes me back to Stone Age. The view controller is much more limited than in the 2014 version, so I guess I have to make do - using controls on the lower right of the preview screen, next to the animation slider. ATM, I still need to figure out how the draw argument works and how to implement it. So far I can do only static models and export them in .LOM format. The argument number on the lower left of the animation slider is clear that it controls the animation time, where if you move the number, the animation timer will set to specific time for that argument, default when "untouched" is at 0. As you know, even though I read the draw argum...

Uploads done, now onto the next

Okay, some mods are now done, now is the time to work on the 3ds Max project for LockOn. List is now updated, the previous one is outdated, so here's the new one: Declasse Merit Boston Police Department Vapid Stanier Boston Police Department Improved NOoSE SWAT with LCPD ESU Skin (mod is ready) Realistic MX-295 Flamethrower (mod is ready, but I'll only upload it @ GTA4-Mods) GRIM's Weapons Pack for GTA IV and EFLC Reuploaded and Reloaded (Ditto as above, but only preview videos not yet processed, only at this blog will be uploaded) Hitman: Blood Money Weapons Pack (proposal, with Ninja Ripper at hand) Right now, I have to postpone the creation of more IV mods, as I recently ran out of internet quota and cash for the previous ISP, Telkomsel . Gladly the Indosat Ooredoo gives it a speed boost to complete mods upload in time. The postpone reason is that I need to continue the work on my FC2 TC mod, that is nearly finished; just ripping some game models, grabbing ...

[REL|IV] Improved Police Bike

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So, any of you guys meet the TBoGT Police Bike? Of course you do, if you have TBoGT. This mock-up of Western Sovereign bike of police version can be used for light pursuits and for officers who prefer drive-bys. Well, has anyone ever tested this with a supercar? Anyway, I remodel this bike to change its lights to a more realistic ones. ATM, I cannot referencing the Bxbugs123's model that can use multiple liveries (using his work needs permission), so only generic police livery is used. Currently I have added the new police livery inside the WTD file. If you want to use the police livery contained in vehshare.wtd, you'll just have to delete the vehicle_generic_police_livery image inside the WTD file. The mod can be used in conjunction with Bike Patrol mod, a script plugin which is not connected with LCPDFR API. Download Link v1.0 [ELS] LCPDFR | Mediafire | Google Drive | GTA4-Mods v1.0 [non-ELS] LCPDFR | Mediafire | Google Drive | GTA4-Mods v1.1 [ELS] LCPDFR ...

[REL|IV] LCPD Heavy Vehicles Pack

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LCPD Heavy Vehicles Pack is what I called for both my modded Enforcer and Police Stockade, because they are categorized as heavy transport vehicles, which is much more like an APC, but without guns. Most of you know APCs are equipped with guns, but there are some that are not equipped with those, as a purpose of troops transportation. This one is not equipped with those, and is destined for road riding. Well, FC2 modding still continues. I recently found the AAM-3 model on an F-2A in AC:AH, so I'll be grabbing the last scene before firing up the 3ds Max 2014 and rip them up to a model that I wanted in FC2. Size reference I'll be grabbing the AIM-9 and AIM-120, since most missiles are sized between the smaller and larger ones. Expect some updates coming. Improved/Enhanced Enforcer This Enforcer model is different among other generic Enforcers I met. I made this to support multiple generic liveries and a secondary plate. The secondary plate I see is meant to fill a gap on...

All done, now go to the ripper parts

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Okay, before the morning comes, I decided to finish up the Burke Destroyer and places it in LOMAC as Ticonderoga-class Cruiser, and the result: The ship's orientation is wrong, and I have to readjust the XYZ coordinates. Basically, the ship model didn't act like a ground vehicle, which is the Z coords facing north. The Z coords is facing west for ships, which is special among the LockOn models (.LOM). This is the corrected version: ATM, the turrets and Phalanx CIWS gun is not working in this case. I tried putting on some animations for those unknown "drawargs" in the LUA files, and all I got is this: I did be able to export it to .3ds and reimport back again, but I have to reset the "drawargs" for them to work. Now is the time to retexture the model and export back again, but I think it'll gonna take some time. I'll be using the Perry-class stats for this one, as this one almost identical to the Perry frigate, only...