Naval Ops: Commander, the first game before I know Atlantic Fleet

This one PS2 game I played long time ago, the Naval Ops: Commander, has its own specialty compared to the ones in the Atlantic Fleet. That day I was really favored in US and Japan fleet type, but as of now, I tried the German one, which said to be for the experienced players.

I saw no difference of level progression from one level to another, however completing in either grade A or S can reward you special items that you can use in building a ship of your own. Advanced levels (similar stages with an asterisk behind the stage level, like *A or *B) can reward you more hi-tech weapons such as the Wave Gun that used on the most powerful superships on stages G-9 and G-10.

There's an interesting trick I found long ago and I've been using it many times over when dealing with the supership on stages F-9, F-10 (including *F-β), and G-10, and it can be used against the supership on stages E-10, F-5, and G-9. This trick requires you to build your own ship (battleship is preferred) and have at least 2 or 3 of 127mm or 254mm chain gun as its primary armament. More advanced levels can use 305mm or larger. Then you must have an Auto-load System auxiliary installed on the highest level. Ensure that your ship is equipped with more than one type of machine guns for protection against Multi-Warhead VLS missiles (a combo of CIWS, standard machine guns, and the Rapid Fire cannon always work). Additionally, equip with EM shielding or both EM shielding and Gravitational Field. The rest of the weapons you want to place are up to you. If you have taken out more submarines by repeating the same mission again, you can plant a bonus auxiliary on the ship you made. It always can help to prevent engine damage, which you may found out lousy if the engine is damaged.

Now the engagement tricks. For stages E-10, F-5, and G-9 you'll need to make a battleship with higher speed and 61cm hull-plating. My general recommendation is to use Atomic Engines, which has higher output, resulting in around 60 knots for 8 units of level 7 Atomic Engine, and around 42 to 47 knots with 61cm hull- and deck-plating and all 7 slots of weapons installed.

To engage the drillship in those stages, you'll need speed fast enough to get its rear and smite it down with the chain gun. Use manual shoot and keep pressing the Fire key on it. Trust me. If you have engine damage you can't get to its rear real fast and chances to lose will be high, except if you are right near the center of its circular path. Don't go head-on or gluing on the sides of the drillship or your ship will be sunk.

As for the supership on stages F-9, F-10 (including *F-β), and G-10, it's real easy if you know that the Wave Gun on those ships can only work when you or your ship escorts face the bow of its ship. Stages F-9, F-10, and G-10 can be easily done if you or your escort ships don't get to its bow. My recommendation is that when you enter those stages, don't bring an escort OR... take the submarines with you as an escort. Note that the Wave Gun is ready to fire when the supership's defenses are 50% or lower. When it reaches 50% or lower, keep your ship on the port, starboard, or stern of the supership and keep smiting it until it sinks.

Stage *F-β is special, on the other hand. The super battleship with the name "Silfurbor Negla" has defenses 4 times bigger than the one you deal in stage F-10. The only way to sink it is with quad-mounted chain gun, either all 305/356/381mm or a combination of 2 types of chain gun placed bow and stern of the ship. Standard guns like 61cm, 80cm, or 100cm can take a long time and chances to get your ship sunk after a long fight will be high. I've tried it many times back then to figure out what went wrong on the design and eventually, larger caliber of chain guns works effectively. It's actually the same drill as in F-9 and F-10, but you'll need more ammunition to sink it. I never said standard guns cannot be able to sink that ship, but you'll need more ammunition to shoot at, and I'd say, you'll need bigger caliber.

Frankly enough, stages E-10, F-5, F-9, F-10, *F-β, G-9, and G-10 are real easy if your ship has a Wave Gun as a primary weapon (otherwise placed dead last as an emergency weapon). Shoot one on them and mission is complete. However, for stage *F-β, which I said earlier is special, you'll need a Wave Gun with more ammo to shoot, regardless of damage. On stage *D-β (to unlock it you need to get grade A or S in D-9), if you complete the mission in grade A, you'll get the Breac Wave Gun for use on the ship. It can fire 3 shots with damage sufficient enough to cut the defense of the supership in stage *F-β to 50% or lower. The weapon can prove powerful enough if you aim it right on the bow or stern of the enemy ship.

Back then I have many weapons to plant on the ship, but all of them lost forever. Wave Gun, on what I know now for GTA gamer like me, is like you are using an RPG against cops, or in GTA 5 which Lester said, "the noob tube?". I restarted in German and I got plenty of weapons, including those with the big bang that can quickly sink lightly armored ship, and I have at least 12 of the VLS type and 6 or 8 of the standard type. Took me 3 or 4 days to complete all stages on my own. Brought me back some good old memories.


This is one of the games I have on my PS2 DVD collection set beside Ace Combat 04, Ace Combat 5, Ace Combat Zero, and many others, including 007: Everything or Nothing and 007: From Russia with Love. The Everything or Nothing has internal game cheats that can be unlocked by achieving Platinum 007 medal (achieve Gold 007 medal first then complete the new objective in the highest difficulty to unlock Platinum 007 medal). Another is the Heatseeker, an Ace Combat style game made by Codemasters, the company that produces F1 2017 video game as of now.

I might try myself some other games from the DVD collection set when I have time and more free space of my HDD, but right now, I have work to do. I guess not only me who's enthused with the WW2 ships here. And again, thanks for reading and... yeah, I'll see you on the next writing.

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