"mods" folder - the fact that GTA V needs no backup at all

OpenIV made things easy. The fact that the "mods" folder has been added (implemented), you don't have to backup the whole game, and besides, you can play Multiplayer (GTA: Online) at ease, if you DID NOT touching those original packages.

Why saying this? Compared to the older GTA games, you need to at least have the backup of the files you need before editing. Conventional way took twice of the unmodded state's file size, and therefore takes lots of free space. GTA Online now removed mods on the fly, especially when it comes to plugins and loaders, and also physical changes. It is indeed a fact that LSPDFR do not support Multiplayer in opposed to the LCPDFR - server spotted a change, BAM, you are banned.

But telling about GTA V and its downloadable contents (DLCs) are a different way to discuss, and therefore modeling is harder as ever. Size of an unmodded game can take up to nearly 70 GB, so if you backup ALL of them, perhaps 140 GB might be a significant hit of free space consumption. HDD or SSD with 500 GB space surely have no problems, but what about those with 250 GB, with all necessities for officing and shit? Could be a problem otherwise.

So despite going to backup all shits, better off is using the method OpenIV provided. I recently looked for information about it at the startup, but got lost track. Gladly, one of the V mods founded it instead of throwing FAQ to the site. And I found it while I was eating onigiri. Shit, it's already dinner time.

From back-when idk much about the use of "mods" folder, but I guess it's time. Gonna put on the Read-only on RPF archives so when copied to "mods" folder it's safe to use. That is also where the freedom of modding starts.

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