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Showing posts from September, 2019

Visual Studio 2015

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There's an obsolete ASI mod for GTA V that needs attention on this current version of the game: Weapon Attachment Trainer (WAT, as in... what? without an h). Last version is 1.1 and source code is available on his GitHub page . Trouble is, his project that uses Visual Studio is later than mine, which is 2012 version, whereas his was 2013. Just confirmed the day before this announcement was made, which is about months or maybe a few years ago. And likewise, my time is strictly limited. So, jerked it out, I decided to search for perhaps the latest Visual Studio on the internet, preferably the ISO-packed ones. This allows me to install applications while not connected to the internet. Well, had to be prank, though, 2019 and 2017 versions don't have ISO packages available online, whereas 2015, 2013, 2012, and older have . Hell, I'm not also even joking about Google Search. Even after 2 years since VS2017 was out, there're no ISO-packed installers out there - you have...

First DLC Mission - sounded insane at first, but...

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My first gameplay in this new DLC mission was somewhat like... holy cow, how many planes are in there? No doubt, Steam Forums for Ace Combat 7 described this DLC mission 1 titled "Unexpected Visitor" as " Ace Combat 04's Comona", forgot what mission number it is in there. TugaAvenger, Ace Combat Fan, and SkylineGTRFreak have already made those gameplay in their own style, as well as SlyCooperFan1. Mine? F-16 does sound crazy for this insane mission, but... it's at least I can give it a try. Two remaining DLC missions that'll be released next month and 2 months later will be likely using F-16, trying to beat the impossibility that even a crap/cheap fighter jet in Ace Combat can do the most difficult missions. Hell, I can do Ace Combat 5 's final mission in F-4X and MiG-21-93. Nothing is impossible, I'd say. You can check out my new video below.

Modding time is back on track again!

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Not even my time to go back home to do some sh*t, Alex has finally back on track! Along with the first DLC mission release of Ace Combat 7 . Guess I can take my time modding without insanity now, but rn, ZM3 license period will tick out. Forums can now relax for a while, but that doesn't mean problems related to GTA V will stop there. I mean, Ik there are a lot of problems people have with their GTA V, such as game crashes (as in, related to new launcher Rockstar Games has announced) and problems with online "modders" lurking around, spoiling gameplay, griefing, or dropping money to other players WITHOUT any single report filed in to that "modder" in question. Hell, people even accused modders that mod only singleplayer game (and maybe they'll accuse ME as a modder in question) and not for online gameplay. I may guess script injectors that can ruin online gameplay like... upside f-ing down; there's hardly any evidence about car/plane/ped mods made it...

Forum cry: the game update borked the ScriptHookV

The Steam Forums for GTA V cried, and the moderator closed the commentary of the ScriptHookV page on 5-Mods, about the new "system" Rockstar Games announced, their very own game launcher (epic? or not?). I have no idea what's going on, saying that there're crashes here and there, and how people hate modding despite claims that it was intended for single-player, with model modification and such, and not to mention FiveM, the platform I can expect as an alternate online world of GTA separated from actual GTA: Online . People bragged about how they can't mod singleplayer anymore, and I just found out why: ScriptHookV. Forums cried about it, Ik. The GTA V executable had its revision numbered 6 (1.0.1737.6), which is updated compared to the current ScriptHookV version it was intended to (1.0.1737.0). The update borked the ScriptHookV and people were advised to roll back to version it was intended to until Alex (Alexander Blade) updates the ScriptHookV version to s...

Password reset: RGSC

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My friend's hunch is right. Rockstar Games now do have their own launcher, a somewhat one step forward of RGSC. I just claimed a free copy of GTA San Andreas before the offer ends. However, something has blocked me from doing it, but eventually succeeded. Password. Put my facepalm on my face, pretty please. Why I'm saying this? Somehow both the Launcher and the Social Club website can't allow me to log in due to password mismatch, but I swear I put it just as the note I written down (not using password manager - I tend to stick in a classic way of storing passwords). Perhaps I miss one word or key, but my PayPal account was just fine and have no trouble logging in. At least my e-mail login still works. I submitted a password reset to Rockstar and then it was done without hassle. New password, still stronger one, thanks to the Google Search because of the darned Facebook mistaking me as someone accessed my account from another computer or device, but it was me all ...

Getting bored - something has disturbed me for quite a while now

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Yes, Ik, I'm getting bored to do Mitsuki or Konohamaru models at this time. In fact, just heard today's news that Rockstar Games has its own launcher. Wut? This looks like something new to hear, especially since a friend in Steam told me that GTA SA was free for a limited time due to its new launcher arrival by Rockstar (or R*, if that's how you write it). I have several old videos from maybe few months ago or last year I downloaded from YouTube. There's this disturbing fact about how Germany can win WWII, but the reality is, Germany lost the war. I swear, though, I found this somewhere when I was downloading some sh*t videos to be used in my YouTube video projects. To be frank, a video about how Germany can win WWII is a fiction, and compared to the other video about "WWII in Europe", it was on the contrary with the fiction that was made up. I dunno how it got appear on the recommendations list; in fact, randomly watching videos will show suggestions link...

Splitting arm meshes

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Well, there's no other choice beside not having it accidentally painted (weighted). And just in time, I found out that selecting vertices via "Element" helped me simplify the mesh detaching big time. This sounded like a difficulty to do, to say that Mitsuki's arms are in that long-sleeved robes, in what I describe as the Japanese's (maybe Chinese's?) icon of clothing. ZModeler 3, however, has provided simplicity for users, and that sounded like... nothing impossible when you model a ped mod from another game as a raw material (either OBJ, 3DS, or any other readable format the ZM3 can read) into GTA V or whatever game you like that supports ped modeling. Sarada model (and perhaps Konohamaru - adult version and Boruto), on the other hand, was pretty much simple compared with Mitsuki. If I didn't figure this out how to split the arm meshes safely without hassle, this will take a significantly longer time, not to mention tests, and repairing my modding e...

No News About Next Naruto/Boruto Releases and Other Things to Tell

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Yep, after 2 weeks not doing any sh*t beside earning achievements on Fallout 4 , it seems like today, I heard nothing about new ped model releases that are Naruto/Boruto-related (and GTAInside, I guess). Ped mod releases I found are mostly lore-friendly edits, improvements/modification upon other open-source mods, conversion from random games like Dead or Alive (no wonder I found a lot NSFW ped mods there), and superheroes from either DC Comics or Marvel Universe. Hell, the screenshot I pulled today recently found a ped mod from Power Rangers series, that American classic film series that I watched long before I know SpongeBob or Naruto/Boruto. Mitsuki model I worked on is a bit difficult compared to the previous ones. His hands are located inside the robe's sleeves that are long enough to cover his arm. This can cause an accidental double-painting when I start to work on his hands and fingers. Right now, I'm checking for vertices that are unpainted when I simulate ...

I'm not joking about the thing Terell1995 said

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Well, the links I opened from Terell1995's comments on both Naruto mods @ 5-Mods ( here and here ) aren't a joke. Looks like at least 4 users have managed to make the models from NS:UNS4 or any UNS series of the Naruto games on PC working , but as he said, it was in PMD or PMX extension, judging by the way pictures said "MMD" (because DeviantArt is a place for own-made images or pictures - the most that I can found for handmade Naruto/Boruto images on the internet). I have no idea how to convert that sh*t into readable format (yet, some YT videos mention about Blender?), but literally that would save me time as all the models are rig-ready after you can convert them into a proper format. Come to think of it, that sounds like I can do a sh*t remaster of cutscenes for Ace Combat 7 , maybe in later day; just found out that to install Unreal Engine, you need Epic Games Launcher. Ik, Ik, some of you have understand it already, but I don't before this writing has be...

Modeling Mitsuki and how much I can think about modding Ace Combat 7

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There is a bit of difficulty regarding Mitsuki model since his hands are placed deep inside the robe's large sleeves. I know, this sounds way much complicated considering this model has its own difficulty compared to Boruto, Sarada, and Konohamaru models. It doesn't stop me from paint-rigging the models, though; I know what's it like to dream something that people wanted to but no one have a time to do so. In fact, only 3 Naruto models (2 are from modern games, one from classic game, the rest done by Patreon user Darwin VS , in a few numbers) were made and I'm the only one who's doing Boruto ped mod pack (Team 7 that includes Boruto, Sarada, Mitsuki, and Konohamaru) at this time. To be frank, I have no idea whether someone will attempt to surpass this project by making on their own. In fact, Terell1995 commented on both Naruto mods that published on GTA5-Mods.com that he has the resource files from DeviantArt, but most of them are in PMX or PMD format (extens...

Sarada model is ready, but...

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Pretty much self-explanatory, but had some issues with final export considering the first rig of Sarada model was... having a little bit adjustment on the skeleton positioning. The first export of the model met an unexpected event where meshes were pretty much f**ked. View original Also, I did tell on the 2nd alpha test video that my current modding environment is bugged as hell, like, I can't even keep the gunfight to last even for 5 minutes, or even do a gunfight in the middle of the city. It always crashes without any explanation why, and error logs from both Event Viewer and Launcher (from Documents\Rockstar Games\GTA V directory) logged either code -1073741571 (c00000fd) or -532462766 (e0434352) during the loading screen (pertinent to ScriptHookVDotNet, wut?). Not much I can help with it except resetting the update.rpf and install only "basic" mods with VisualV and NVR. Maybe handling mods and my custom Ripplers Realism mod too. So, I managed to defa...

Costume Damage texture - easier to copy mesh weight from main body than redo the weighting

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Just discovered the fact that I have no need to weight the mesh on the costume damage texture - the simplest way to do it is to just copy the mesh weight of the main body to the costume damage texture that is placed on same layout as the body. This should save the time, however, and I just confirmed it. There's an interesting fact regarding this one, though, when you copy mesh weight from one bodypart to another. Vertices that are not weighted previously will be weighted by calculating the position from source vertex to destination vertex. This should literally save time as all weight information from the main body vertices will be saved, and whether it's copied from source to destination, it will calculate the position and then weight them properly. I should have known it on the first place, so I could save time on making first 3 peds that are Boruto in different outfits and appearance, but... oh well. If I deemed to find faulty weight on the costume damage textures,...

Step up for a challenge

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The more training I did in rigging the ped, the better the mesh animation (moving) quality when it's exported. At least I managed to compensate mesh weighting (painting). Knowing that Sarada model is pretty much simple for rigging, I managed to step up for a challenge. This looks crazy as f*ck, I know, but I managed to pull out the ranger hat and pistol holster from s_f_y_ranger_01 and put them into this Sarada model as an alternate "lowr" and "uppr" bodyparts (since the only way to simulate this model with costume damage is using the s_f_y_ranger_01 as other story-mode models like ig_natalia isn't suitable for separate bodypart rigging). Besides, Sarada in Boruto: Naruto Next Generations series was not seen wearing a hat or so. Ninjas were look confident in displaying the iconic headband signature that bears the residence of their village, so... no doubt that I can hardly see any ninjas wearing headband that were also wearing hats, even a cowb...

Rigging Sarada is quite simple

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Sarada model seems pretty simple as I thought. This looks like I'm modeling a basic model that is not too complicated as Boruto. Again, this ZM3 training has made it worth my while. I might gonna model a police car soon, but... yeah, no promises, though. Listen... it's not really hurt or anything, but when I have a bit of free time, I might continue the project of rigging Boruto, Sarada, Mitsuki, and Konohamaru (adult version) from NS:UNS4 Road to Boruto DLC to GTA V. Next two weeks and until December, the schedule will be very tight, and I have a smaller window to continue the project when I was free. This is for my graduation, fixing my bad major scores, and to get a proper job, and it should better worth it. Like I said in the previous two posts, in a video I uploaded, I have promises to keep, and I don't want to disappoint my parents any further. Perhaps I need to change my mindset, then, try to be brave and "bring it on, I'm gonna finish you!...

Ped Mod Project Progress Update and Merging Separated Files from LINE Video

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First off is the progress update. Short and simple, but has explanation here and there. The next... I know there are tutorials about how to download videos from LINE for the ones we like, but pay attention to this, especially the method where you can copy cached video files you watched until the end from the smartphone (Android ones, not sure about Apple/iPhone). The reason I'm telling this is because one video in LINE is separated into several parts of files to be read by the app. Also, some timeline posts that contain one (or more) video(s) that you shared as a link cannot be opened/viewed via browser (in this case, error like the user has deleted the post, WTF?), like the case of these three videos I successfully merged in. If you don't know what it means, these random-generated number files are a video separated in blocks of 1 MB per file that depends on how long the video is, and how better the video resolution is. This is the alternate method of downloading LI...

Boruto Ped Mod Project: Alpha Test (GTA V Ped Mod)

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Video is now uploaded showcasing alpha test of Boruto ped mod I managed to get it work on. Got some issues with the model, though. I hope it's worth it, considering I only have 5 days left before the 9th of September.